_ c h r e e b . d a m p G r a s s 
[ a tool for creating 
choreography in virtual  
space ] 
s s a r G p m a d . b e e r h c _ 

[ About ] 

>> Keir Clyne is an artist who uses code to create virtual choreographies 
>> _chreeb is a virtual avatar whose body is used as a performer in these virtual choreographies 

[ Prelude - Day 0 ] Intentions, hopes and choreographing robots. 

>> What is space?  
For a dancer, space is something you move in. It is normally empty and ready to be occupied by your physical presence. It is something to fall into, to jump into, to live in. For an architect, space is something you build in. It is normally empty and ready to be occupied by a single or many physical objects. It's normally a designated space where you place parks or benches or skyscrapers filled with floors and rooms and beds and office desks. In both of these examples, the space is in a flux of occupation through physical beings and objects. 
>> What is functional space? 
For a choreographer, you create functional space in the way you create choreography. The function of the space is normally defined by it's artistic function. The way you organise the dancers, how they move through the space, maybe how they change and disrupt the space. Normally this organisation is done through personal choice and intention, sometimes designating the choice to the dancers themselves or with other occupants of the space in mind (also known as the audience). For a city planner you also create functional space using choreography, but it's normally called "organisation" in this way. You choreograph traffic through the use of lights and road signs. But normally functional space is restricted by it's physical limitations. You can't normally have dancers move through eachother as their bodies get in the way. You can't normally make traffic move through different dimensions as to bypass eachother. But in virtual space you can. 
>> What is virtual space 
Virtual space, in this project, is a space which is generated via computational means, normally shown through electronic visual representation. Video games are a good example of virtual spaces (World of Warcraft, Call of Duty, Farmville). In a virtual space you are able to create your own physics. Those dancers can move through eachother. When they collide they can change color. They can get stuck and blend together into another form. Also choreographically you can define that when dancers collide they can then change their direction. This is the precision that virtual space offers over physical (as in place) space. 
>> What do I want a functional virtual space to be? 
When given a space in which you can create anything, what do you create? 
If virtual space is infinate and allows you to create anything you want that can be displayed through the pixels on your screen, what do you make? 
In a paper about using the popular game Minecraft in schools as a way to teach digital citizenship, one of the children said "Build a house". So that's what I'm going to do. 
I want to make a tool which allows me to easily create and improvise live digital choreographies using avatars. I want to build a house. 
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