Min Young Kim 
Employing primarily moving images, my practice reflects our relationship with digital technology and screen-based platforms within the realm of the social and biomedicine. 
During my residency, I will digitally simulate the fictional space, inspired by the modernist architect Le Corbusier’s unaccomplished work: The Venice Hospital project (1965). I will investigate it by using a game simulation engine, taking on a first-person control view to convey the virtual experience to a fictional space from the potential user’s point of view. 
In that the architecture is well known to address ‘a house is a machine for living in’, his project has a great resonance with the contemporary concept of ‘digital well being’ which is powered by various smart, domestic devices. For the project, in this sense, I will revisit Le Corbusier’s idea of hospital space as a 'care-machine' in the contemporary condition whereby a virtual agent like Alexa, developed by Amazon, and a virtual pharmacy, Pillpack, now blur the boundary between a house and a hospital. 
Martyrdom of the Pilgrims and the Burial of Saint Ursula. 
Vitorre Carpaccio, 1493. 
The horizontal body in the painting, lying down in the bed, is the inspiration for the Le Corbusier.  
Le Corbusier, unbilt project for Venice Hospital, 1965. 
Calling it a ‘cell’, he designed a cluster of independent care units and devised each patient’s room to be autonomous. 
Study on lightings by using a simulation software. 
Quick test with a simulation model and study on space, scale, movement, perspective  
Thinking about space  
vs a matrix and scale. 
Abstract Machines, part of our life  
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